Secret wars and occult transhumanism

All this talk about psionics and occult transhumanist conspiracies made me think of a couple of related ideas I’ve had perculating in the back of my mind for a long time. My writing and gaming schedule is tight and there’s a lot of stuff competing for attention so its not likely that this will result in anything tangible, but at least I scribbled down these fragments.

Edit: I went back and made some changes and collected it all in a Google doc that I can make running updates to.

https://docs.google.com/document/d/1Gb0OEByVxHWf-AukbBJZO89i28aZNpKh-OUAYmu-3AY/edit?usp=sharing

occult transhumanism

The New Flesh

There is a secret war for the evolution of the human race. Cults, corporations and government agencies conspire and compete to find hidden power and shape the future in their own image. The player characters constitute one such cabal. Adventures are primarily city based and focus on intrigue, mysteries and heists but also “dungeon crawls” in secret labs and cult compounds.

Recommended films: Scanners, Pi, Altered states, Tetsuo, Tetsuo II: Iron Man, Akira, Videodrome

Cabal generator

Roll a d8 twice each for the paradigm (world view) and methods (practical techniques) that constitute the cults way to achieve paranormal abilities and evolve into a posthuman state of being. The players may roll or choose the defining paradigm and methods of the PC cabal. Once a day a character may perform the practices of his or her cabal to provoke an episode of protoplasmic mutation (see below).

1d8 Paradigm Methods
1 UFO Psychedelic drugs
2 Matrix / Virtual Reality Yoga / Meditation
3 Nephilim mythos Lucid dreaming
4 Singularity / Omega Point Ecstatic pain
5 Parallell worlds Ritual sex
6 Quantum mysticism Alternative medicin
7 Kabbalah Glossolalia
8 Shamanism Sensory deprivation

Powers

Paranormal abilities such as telepathy, psychokinesis, clairvoyance, pyrokinesis, astral projection, etc. Check out Courtney Campbell’s Psionics or PX1 Basic Psionics Handbook.

Protoplasmic mutations

The path towars transhuman godhod is perrilous and at times of stress the PC can temporarily revert to a state of chaotic prima materia. This risk is measured by the Protean Factor, which starts at 1. When a PC uses a paranormal ability, suffers damage or is put under stress you roll a d10. If the result is greater than the PF nothing happens but PF rises by 1. If the die roll is equal to or lower than the PF the PC undergoes a protoplasmic mutation, roll for 1d4 random mutations. The mutations will remain for a number of minutes equal to PF x 10, after which the PC reverts to his or her normal state. If the die roll is 5 steps or more beneath the PF the PC spontaneously develops a random new power and retains the mutations as permanent features of his or her being.

For mutation tables, see The Metamorphica.

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Revised: The Great Revolutionary War in Heaven

jesus guevaraChrist said “love thine enemy” and forgave Lucifer whose tears of repentance had extinguished the fires of Hell. Together with Sophia they are storming heaven under the banners of Light, Liberty and Love.

The revolutionary triumvirate: The commune of New Jerusalem is ruled by universal suffrage of humans and angels. However the trio of Christ (Netzach the Snake of Paradise as well as Jesus of Nazareth), Lucifer (the Peacock Prince, Satan, Shemyaza) and Sophia (Shekina, Virgin Mary Mother of God as well as Mary Magdalene), are formally only figure heads and first of equals, but has so much influence that they become de facto leaders of the heavenly city.

The Gnostic Liberation Army: Even though I love the concept of the New Jerusalem Commune I’m thinking there would be more room for player agency if the hypothetical campaign was set before the old regime was ousted. So the player characters would constitute an autonomous cell in the revolutionary forces, consisting of fallen angels seeking redemption, angels that have deserted the heavenly host or humans that have become involved in the celestial war. They would get missions from the GLA central triumvirate – Christ (Netzach the Snake of Paradise as well as Jesus of Nazareth), Lucifer (the Peacock Prince, Satan, Samael, Shemyaza) and Sophia (Shekina, Virgin Mary Mother of God as well as Mary Magdalene) – but would mainly act on their own accord.

The l’ancien régime: the archangels Metatron (the patriarch Enoch, Voice of God, prime minister in the heavenly kingdom) and Michael (commander of the heavenly host) have fled the heavenly city with a battered army of angels and some humans who have remained loyal to the old regime still hold the Heavenly City of Zion, but their grip is slipping as parts of the host have joined the revolutionaries.

The neutrals: The archangels Gabriel and Raphael have chosen to be neutral and have left the heavenly city. They are believed to be in communication with both sides in the conflict.

Where is God? Yahwe, Sebaot, Elohim, the Heavenly Father, call him what you want, but no one has seen him for many ages. Metatron claims to speak for God, but remains silent on when he last spoke with him. The revolutionaries claim that God resides in the heart of all and everyone and that the voice of the people is the voice of God.

Roleplaying: This scenario can serve as background for an rpg campaign, either a high powered fantasy game set in the heavens or a game of supernatural conspiracy where agents of all sides work in the mundane world.

Inspiration: gnostic christianity, kabbala, yezidism, the process church of final judgement, the revolutions of 1871 and 1917.

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Xuhlan campaign supplement

sword and planet

Five or six years ago I played with an idea for a science fantasy sword and planet style campaign that I originally thought of as “Gamma Barsoom” or “Conan on Tatooine.” After having toyed around with the concept on and off for a couple of years it was put aside as I prioritezed other stuff. I’ve been thinking about rewhamping it as a collection of random tables like all the cool kids are doing but since thats not likely to happen anytime soon I decided to just make it available here. At least it will feel like it got completed in some way and perhaps someone will find something of interest here.

In this pdf you will find:
* A campaign map with one interesting feature for each of the 99 hexes
* A description of the city of Yankara with important places, people, factions and rumours
* New monsters, including the Alien Gods
* House rules for psionic powers and combat
* Super-science artefacts, including the Witch Stones
* Other bits and pieces for science fantasy campaigns

Xuhlan is compatible with all old school clones.

Download the pdf here.

Edit: The campaign map was made by my friend and blog co-author Johan Berggren.

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Comic encounters: The importance of player mapping

mapping

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Comic encounter: Easy recruitment

shakespearestrag08shak_0062
Taken from Shakespeare’s tragedy of King Lear from 1903.
https://archive.org/details/shakespearestrag08shak

The illustrator is unknown. The image seems to be free of copyright but please give me some credit if you use it. Especially if you use the caption, which is of my own design.

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Comic encounter: Dear Mother Nature

druid

This illustration is taken from the story “The Magic Hide and Seek” in Andrew Lang’s Pueblo Indian folk-stories from 1910.  The image was drawn by George Wharton Edwards (1859-1950).

The image seems to be free of copyright but please give me some credit if you use it. Especially if you use the caption, which is of my own design.

If you are interested in druids I would advice you to read this informative article:
http://goblinpunch.blogspot.se/2014/09/7-myths-everyone-believes-about-druids.html

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Comic encounter: The problem with henchmen

Comic encounter: The problem with henchmen
The picture is taken from some 19th century book about India. I don’t remember the title of said book but the copyright of the picture has definitely expired. It is free to use but please credit me if you use it. Especially if you use the text, which is of my own creation.

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