Ghost Lights – Small levitating globes of spectral blue light. They possess only the most basic form of animal intelligence, but has the ability to reflect a telepathic echo of random fragments of thought within a 20 meters radius from them. Anyone within that area must make a saving throw or be subject to a Confusion spell. They are drawn to sources of mental activity and will follow any intelligent creatures they happen upon. Fortunately, Ghost Lights are a rare phenomenon and even when they do appear they tend to dissolve spontaneously (1 in 6 every turn).
# Appearing: 4-16 AC: 12  HD: 1 Attacks: Aura of Confusion Saving Throw: 16 Special: Semi-material, can only be hurt by beam weapons. Move: 18